Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- AddBufferToBeFreed() : CGLContext
- DrawIndexedArrays() : CIndexedRenderer, CRenderer
- DrawLinearArrays() : CLinearRenderer, CRenderer
- GetCachePackets() : CIndexedRenderer, CLinearRenderer, CRenderer
- GetName() : CBaseRenderer, CRenderer
- GetNumVertsToRestartStrip() : CGeometryBlock
- GetPacketQwordSize() : CIndexedRenderer, CLinearRenderer, CRenderer
- GetPs2glSignalId() : CGLContext
- GetRenderContextDeps() : CIndexedRenderer, CLinearRenderer, CRenderer
- InitContext() : CIndexedRenderer, CLinearRenderer, CRenderer
- InitXferBlock() : CBaseRenderer
- Load() : CBaseRenderer, CRenderer
- Ps2glSignalId : CGLContext
- RenderingFinishedSemaId : CGLContext
- SetImage() : CMMTexture
- UpdateNewRenderer() : CRendererManager
- XferBlock() : CBaseRenderer