PS2GL
OpenGL*-like API for the PS2
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gl.h
1/* Copyright (C) 2000,2001,2002 Sony Computer Entertainment America
2
3 This file is subject to the terms and conditions of the GNU Lesser
4 General Public License Version 2.1. See the file "COPYING" in the
5 main directory of this archive for more details. */
6
7#ifndef ps2gl_gl_h
8#define ps2gl_gl_h
9
10/********************************************
11 * This is a hacked-up version of the Mesa include file...thanks Mesa!
12 */
13
14#ifdef __cplusplus
15extern "C" {
16#endif
17
18typedef unsigned int GLenum;
19typedef unsigned char GLboolean;
20typedef unsigned int GLbitfield;
21typedef void GLvoid;
22typedef char GLbyte;
23typedef short GLshort;
24typedef int GLint;
25typedef unsigned char GLubyte;
26typedef unsigned short GLushort;
27typedef unsigned int GLuint;
28typedef int GLsizei;
29typedef float GLfloat;
30typedef float GLclampf;
31typedef float GLdouble;
32typedef float GLclampd;
33
34/*
35 *
36 * Constants
37 *
38 */
39
40#define PS2GL_NOT_IMPLEMENTED 0x0011
41
42/* Boolean values */
43#define GL_FALSE 0x0
44#define GL_TRUE 0x1
45
46/* Data types */
47#define GL_BYTE 0x1400
48#define GL_UNSIGNED_BYTE 0x1401
49#define GL_SHORT 0x1402
50#define GL_UNSIGNED_SHORT 0x1403
51#define GL_INT 0x1404
52#define GL_UNSIGNED_INT 0x1405
53#define GL_FLOAT 0x1406
54#define GL_DOUBLE 0x140A
55#define GL_2_BYTES 0x1407
56#define GL_3_BYTES 0x1408
57#define GL_4_BYTES 0x1409
58
59/* Primitives */
60#define GL_POINTS 0x0000
61#define GL_LINES 0x0001
62#define GL_LINE_STRIP 0x0002
63#define GL_TRIANGLES 0x0003
64#define GL_TRIANGLE_STRIP 0x0004
65#define GL_TRIANGLE_FAN 0x0005
66#define GL_QUADS (0x0008 | GL_TRIANGLE_STRIP)
67#define GL_QUAD_STRIP (0x0018 | GL_TRIANGLE_STRIP)
68#define GL_POLYGON (0x0008 | GL_TRIANGLE_FAN)
69#define GL_LINE_LOOP GL_LINE_STRIP
70
71/* Vertex Arrays */
72#define GL_VERTEX_ARRAY 0x8074
73#define GL_NORMAL_ARRAY 0x8075
74#define GL_COLOR_ARRAY 0x8076
75#define GL_INDEX_ARRAY 0x8077
76#define GL_TEXTURE_COORD_ARRAY 0x8078
77#define GL_EDGE_FLAG_ARRAY 0x8079
78#define GL_VERTEX_ARRAY_SIZE 0x807A
79#define GL_VERTEX_ARRAY_TYPE 0x807B
80#define GL_VERTEX_ARRAY_STRIDE 0x807C
81#define GL_NORMAL_ARRAY_TYPE 0x807E
82#define GL_NORMAL_ARRAY_STRIDE 0x807F
83#define GL_COLOR_ARRAY_SIZE 0x8081
84#define GL_COLOR_ARRAY_TYPE 0x8082
85#define GL_COLOR_ARRAY_STRIDE 0x8083
86#define GL_INDEX_ARRAY_TYPE 0x8085
87#define GL_INDEX_ARRAY_STRIDE 0x8086
88#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
89#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
90#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
91#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
92#define GL_VERTEX_ARRAY_POINTER 0x808E
93#define GL_NORMAL_ARRAY_POINTER 0x808F
94#define GL_COLOR_ARRAY_POINTER 0x8090
95#define GL_INDEX_ARRAY_POINTER 0x8091
96#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
97#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
98#define GL_V2F 0x2A20
99#define GL_V3F 0x2A21
100#define GL_C4UB_V2F 0x2A22
101#define GL_C4UB_V3F 0x2A23
102#define GL_C3F_V3F 0x2A24
103#define GL_N3F_V3F 0x2A25
104#define GL_C4F_N3F_V3F 0x2A26
105#define GL_T2F_V3F 0x2A27
106#define GL_T4F_V4F 0x2A28
107#define GL_T2F_C4UB_V3F 0x2A29
108#define GL_T2F_C3F_V3F 0x2A2A
109#define GL_T2F_N3F_V3F 0x2A2B
110#define GL_T2F_C4F_N3F_V3F 0x2A2C
111#define GL_T4F_C4F_N3F_V4F 0x2A2D
112
113/* Matrix Mode */
114#define GL_MATRIX_MODE 0x0BA0
115#define GL_MODELVIEW 0x1700
116#define GL_PROJECTION 0x1701
117#define GL_TEXTURE 0x1702
118
119/* Points */
120#define GL_POINT_SMOOTH 0x0B10
121#define GL_POINT_SIZE 0x0B11
122#define GL_POINT_SIZE_GRANULARITY 0x0B13
123#define GL_POINT_SIZE_RANGE 0x0B12
124
125/* Lines */
126#define GL_LINE_SMOOTH 0x0B20
127#define GL_LINE_STIPPLE 0x0B24
128#define GL_LINE_STIPPLE_PATTERN 0x0B25
129#define GL_LINE_STIPPLE_REPEAT 0x0B26
130#define GL_LINE_WIDTH 0x0B21
131#define GL_LINE_WIDTH_GRANULARITY 0x0B23
132#define GL_LINE_WIDTH_RANGE 0x0B22
133
134/* Polygons */
135#define GL_POINT 0x1B00
136#define GL_LINE 0x1B02
137#define GL_FILL 0x1B03
138#define GL_CW 0x0900
139#define GL_CCW 0x0901
140#define GL_FRONT 0x0404
141#define GL_BACK 0x0405
142#define GL_POLYGON_MODE 0x0B40
143#define GL_POLYGON_SMOOTH 0x0B41
144#define GL_POLYGON_STIPPLE 0x0B42
145#define GL_EDGE_FLAG 0x0B43
146#define GL_CULL_FACE 0x0B44
147#define GL_CULL_FACE_MODE 0x0B45
148#define GL_FRONT_FACE 0x0B46
149#define GL_POLYGON_OFFSET_FACTOR 0x8038
150#define GL_POLYGON_OFFSET_UNITS 0x2A00
151#define GL_POLYGON_OFFSET_POINT 0x2A01
152#define GL_POLYGON_OFFSET_LINE 0x2A02
153#define GL_POLYGON_OFFSET_FILL 0x8037
154
155/* Display Lists */
156#define GL_COMPILE 0x1300
157#define GL_COMPILE_AND_EXECUTE 0x1301
158#define GL_LIST_BASE 0x0B32
159#define GL_LIST_INDEX 0x0B33
160#define GL_LIST_MODE 0x0B30
161
162/* Depth buffer */
163#define GL_NEVER 0x0200
164#define GL_LESS 0x0201
165#define GL_EQUAL 0x0202
166#define GL_LEQUAL 0x0203
167#define GL_GREATER 0x0204
168#define GL_NOTEQUAL 0x0205
169#define GL_GEQUAL 0x0206
170#define GL_ALWAYS 0x0207
171#define GL_DEPTH_TEST 0x0B71
172#define GL_DEPTH_BITS 0x0D56
173#define GL_DEPTH_CLEAR_VALUE 0x0B73
174#define GL_DEPTH_FUNC 0x0B74
175#define GL_DEPTH_RANGE 0x0B70
176#define GL_DEPTH_WRITEMASK 0x0B72
177#define GL_DEPTH_COMPONENT 0x1902
178
179/* Lighting */
180#define GL_LIGHTING 0x0B50
181#define GL_LIGHT0 0x0510
182#define GL_LIGHT1 0x0511
183#define GL_LIGHT2 0x0512
184#define GL_LIGHT3 0x0513
185#define GL_LIGHT4 0x0514
186#define GL_LIGHT5 0x0515
187#define GL_LIGHT6 0x0516
188#define GL_LIGHT7 0x0517
189#define GL_SPOT_EXPONENT 0x1205
190#define GL_SPOT_CUTOFF 0x1206
191#define GL_CONSTANT_ATTENUATION 0x1207
192#define GL_LINEAR_ATTENUATION 0x1208
193#define GL_QUADRATIC_ATTENUATION 0x1209
194#define GL_AMBIENT 0x1200
195#define GL_DIFFUSE 0x1201
196#define GL_SPECULAR 0x1202
197#define GL_SHININESS 0x1601
198#define GL_EMISSION 0x1600
199#define GL_POSITION 0x1203
200#define GL_SPOT_DIRECTION 0x1204
201#define GL_AMBIENT_AND_DIFFUSE 0x1602
202#define GL_COLOR_INDEXES 0x1603
203#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
204#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
205#define GL_LIGHT_MODEL_AMBIENT 0x0B53
206#define GL_FRONT_AND_BACK 0x0408
207#define GL_SHADE_MODEL 0x0B54
208#define GL_FLAT 0x1D00
209#define GL_SMOOTH 0x1D01
210#define GL_COLOR_MATERIAL 0x0B57
211#define GL_COLOR_MATERIAL_FACE 0x0B55
212#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
213#define GL_NORMALIZE 0x0BA1
214
215/* User clipping planes */
216#define GL_CLIP_PLANE0 0x3000
217#define GL_CLIP_PLANE1 0x3001
218#define GL_CLIP_PLANE2 0x3002
219#define GL_CLIP_PLANE3 0x3003
220#define GL_CLIP_PLANE4 0x3004
221#define GL_CLIP_PLANE5 0x3005
222
223/* Accumulation buffer */
224#define GL_ACCUM_RED_BITS 0x0D58
225#define GL_ACCUM_GREEN_BITS 0x0D59
226#define GL_ACCUM_BLUE_BITS 0x0D5A
227#define GL_ACCUM_ALPHA_BITS 0x0D5B
228#define GL_ACCUM_CLEAR_VALUE 0x0B80
229#define GL_ACCUM 0x0100
230#define GL_ADD 0x0104
231#define GL_LOAD 0x0101
232#define GL_MULT 0x0103
233#define GL_RETURN 0x0102
234
235/* Alpha testing */
236#define GL_ALPHA_TEST 0x0BC0
237#define GL_ALPHA_TEST_REF 0x0BC2
238#define GL_ALPHA_TEST_FUNC 0x0BC1
239
240/* Blending */
241#define GL_BLEND 0x0BE2
242#define GL_BLEND_SRC 0x0BE1
243#define GL_BLEND_DST 0x0BE0
244#define GL_ZERO 0x0
245#define GL_ONE 0x1
246#define GL_SRC_COLOR 0x0300
247#define GL_ONE_MINUS_SRC_COLOR 0x0301
248#define GL_DST_COLOR 0x0306
249#define GL_ONE_MINUS_DST_COLOR 0x0307
250#define GL_SRC_ALPHA 0x0302
251#define GL_ONE_MINUS_SRC_ALPHA 0x0303
252#define GL_DST_ALPHA 0x0304
253#define GL_ONE_MINUS_DST_ALPHA 0x0305
254#define GL_SRC_ALPHA_SATURATE 0x0308
255#define GL_CONSTANT_COLOR 0x8001
256#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
257#define GL_CONSTANT_ALPHA 0x8003
258#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
259
260/* Render Mode */
261#define GL_FEEDBACK 0x1C01
262#define GL_RENDER 0x1C00
263#define GL_SELECT 0x1C02
264
265/* Feedback */
266#define GL_2D 0x0600
267#define GL_3D 0x0601
268#define GL_3D_COLOR 0x0602
269#define GL_3D_COLOR_TEXTURE 0x0603
270#define GL_4D_COLOR_TEXTURE 0x0604
271#define GL_POINT_TOKEN 0x0701
272#define GL_LINE_TOKEN 0x0702
273#define GL_LINE_RESET_TOKEN 0x0707
274#define GL_POLYGON_TOKEN 0x0703
275#define GL_BITMAP_TOKEN 0x0704
276#define GL_DRAW_PIXEL_TOKEN 0x0705
277#define GL_COPY_PIXEL_TOKEN 0x0706
278#define GL_PASS_THROUGH_TOKEN 0x0700
279#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
280#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
281#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
282
283/* Selection */
284#define GL_SELECTION_BUFFER_POINTER 0x0DF3
285#define GL_SELECTION_BUFFER_SIZE 0x0DF4
286
287/* Fog */
288#define GL_FOG 0x0B60
289#define GL_FOG_MODE 0x0B65
290#define GL_FOG_DENSITY 0x0B62
291#define GL_FOG_COLOR 0x0B66
292#define GL_FOG_INDEX 0x0B61
293#define GL_FOG_START 0x0B63
294#define GL_FOG_END 0x0B64
295#define GL_LINEAR 0x2601
296#define GL_EXP 0x0800
297#define GL_EXP2 0x0801
298
299/* Logic Ops */
300#define GL_LOGIC_OP 0x0BF1
301#define GL_INDEX_LOGIC_OP 0x0BF1
302#define GL_COLOR_LOGIC_OP 0x0BF2
303#define GL_LOGIC_OP_MODE 0x0BF0
304#define GL_CLEAR 0x1500
305#define GL_SET 0x150F
306#define GL_COPY 0x1503
307#define GL_COPY_INVERTED 0x150C
308#define GL_NOOP 0x1505
309#define GL_INVERT 0x150A
310#define GL_AND 0x1501
311#define GL_NAND 0x150E
312#define GL_OR 0x1507
313#define GL_NOR 0x1508
314#define GL_XOR 0x1506
315#define GL_EQUIV 0x1509
316#define GL_AND_REVERSE 0x1502
317#define GL_AND_INVERTED 0x1504
318#define GL_OR_REVERSE 0x150B
319#define GL_OR_INVERTED 0x150D
320
321/* Stencil */
322#define GL_STENCIL_TEST 0x0B90
323#define GL_STENCIL_WRITEMASK 0x0B98
324#define GL_STENCIL_BITS 0x0D57
325#define GL_STENCIL_FUNC 0x0B92
326#define GL_STENCIL_VALUE_MASK 0x0B93
327#define GL_STENCIL_REF 0x0B97
328#define GL_STENCIL_FAIL 0x0B94
329#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
330#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
331#define GL_STENCIL_CLEAR_VALUE 0x0B91
332#define GL_STENCIL_INDEX 0x1901
333#define GL_KEEP 0x1E00
334#define GL_REPLACE 0x1E01
335#define GL_INCR 0x1E02
336#define GL_DECR 0x1E03
337
338/* Buffers, Pixel Drawing/Reading */
339#define GL_NONE 0x0
340#define GL_LEFT 0x0406
341#define GL_RIGHT 0x0407
342/*GL_FRONT 0x0404 */
343/*GL_BACK 0x0405 */
344/*GL_FRONT_AND_BACK 0x0408 */
345#define GL_FRONT_LEFT 0x0400
346#define GL_FRONT_RIGHT 0x0401
347#define GL_BACK_LEFT 0x0402
348#define GL_BACK_RIGHT 0x0403
349#define GL_AUX0 0x0409
350#define GL_AUX1 0x040A
351#define GL_AUX2 0x040B
352#define GL_AUX3 0x040C
353#define GL_COLOR_INDEX 0x1900
354#define GL_RED 0x1903
355#define GL_GREEN 0x1904
356#define GL_BLUE 0x1905
357#define GL_ALPHA 0x1906
358#define GL_LUMINANCE 0x1909
359#define GL_LUMINANCE_ALPHA 0x190A
360#define GL_ALPHA_BITS 0x0D55
361#define GL_RED_BITS 0x0D52
362#define GL_GREEN_BITS 0x0D53
363#define GL_BLUE_BITS 0x0D54
364#define GL_INDEX_BITS 0x0D51
365#define GL_SUBPIXEL_BITS 0x0D50
366#define GL_AUX_BUFFERS 0x0C00
367#define GL_READ_BUFFER 0x0C02
368#define GL_DRAW_BUFFER 0x0C01
369#define GL_DOUBLEBUFFER 0x0C32
370#define GL_STEREO 0x0C33
371#define GL_BITMAP 0x1A00
372#define GL_COLOR 0x1800
373#define GL_DEPTH 0x1801
374#define GL_STENCIL 0x1802
375#define GL_DITHER 0x0BD0
376#define GL_RGB 0x1907
377#define GL_RGBA 0x1908
378
379/* Implementation limits */
380#define GL_MAX_LIST_NESTING 0x0B31
381#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
382#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
383#define GL_MAX_NAME_STACK_DEPTH 0x0D37
384#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
385#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
386#define GL_MAX_EVAL_ORDER 0x0D30
387#define GL_MAX_LIGHTS 0x0D31
388#define GL_MAX_CLIP_PLANES 0x0D32
389#define GL_MAX_TEXTURE_SIZE 0x0D33
390#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
391#define GL_MAX_VIEWPORT_DIMS 0x0D3A
392#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
393
394/* Gets */
395#define GL_ATTRIB_STACK_DEPTH 0x0BB0
396#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
397#define GL_COLOR_CLEAR_VALUE 0x0C22
398#define GL_COLOR_WRITEMASK 0x0C23
399#define GL_CURRENT_INDEX 0x0B01
400#define GL_CURRENT_COLOR 0x0B00
401#define GL_CURRENT_NORMAL 0x0B02
402#define GL_CURRENT_RASTER_COLOR 0x0B04
403#define GL_CURRENT_RASTER_DISTANCE 0x0B09
404#define GL_CURRENT_RASTER_INDEX 0x0B05
405#define GL_CURRENT_RASTER_POSITION 0x0B07
406#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
407#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
408#define GL_CURRENT_TEXTURE_COORDS 0x0B03
409#define GL_INDEX_CLEAR_VALUE 0x0C20
410#define GL_INDEX_MODE 0x0C30
411#define GL_INDEX_WRITEMASK 0x0C21
412#define GL_MODELVIEW_MATRIX 0x0BA6
413#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
414#define GL_NAME_STACK_DEPTH 0x0D70
415#define GL_PROJECTION_MATRIX 0x0BA7
416#define GL_PROJECTION_STACK_DEPTH 0x0BA4
417#define GL_RENDER_MODE 0x0C40
418#define GL_RGBA_MODE 0x0C31
419#define GL_TEXTURE_MATRIX 0x0BA8
420#define GL_TEXTURE_STACK_DEPTH 0x0BA5
421#define GL_VIEWPORT 0x0BA2
422
423/* Evaluators */
424#define GL_AUTO_NORMAL 0x0D80
425#define GL_MAP1_COLOR_4 0x0D90
426#define GL_MAP1_GRID_DOMAIN 0x0DD0
427#define GL_MAP1_GRID_SEGMENTS 0x0DD1
428#define GL_MAP1_INDEX 0x0D91
429#define GL_MAP1_NORMAL 0x0D92
430#define GL_MAP1_TEXTURE_COORD_1 0x0D93
431#define GL_MAP1_TEXTURE_COORD_2 0x0D94
432#define GL_MAP1_TEXTURE_COORD_3 0x0D95
433#define GL_MAP1_TEXTURE_COORD_4 0x0D96
434#define GL_MAP1_VERTEX_3 0x0D97
435#define GL_MAP1_VERTEX_4 0x0D98
436#define GL_MAP2_COLOR_4 0x0DB0
437#define GL_MAP2_GRID_DOMAIN 0x0DD2
438#define GL_MAP2_GRID_SEGMENTS 0x0DD3
439#define GL_MAP2_INDEX 0x0DB1
440#define GL_MAP2_NORMAL 0x0DB2
441#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
442#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
443#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
444#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
445#define GL_MAP2_VERTEX_3 0x0DB7
446#define GL_MAP2_VERTEX_4 0x0DB8
447#define GL_COEFF 0x0A00
448#define GL_DOMAIN 0x0A02
449#define GL_ORDER 0x0A01
450
451/* Hints */
452#define GL_FOG_HINT 0x0C54
453#define GL_LINE_SMOOTH_HINT 0x0C52
454#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
455#define GL_POINT_SMOOTH_HINT 0x0C51
456#define GL_POLYGON_SMOOTH_HINT 0x0C53
457#define GL_DONT_CARE 0x1100
458#define GL_FASTEST 0x1101
459#define GL_NICEST 0x1102
460
461/* Scissor box */
462#define GL_SCISSOR_TEST 0x0C11
463#define GL_SCISSOR_BOX 0x0C10
464
465/* Pixel Mode / Transfer */
466#define GL_MAP_COLOR 0x0D10
467#define GL_MAP_STENCIL 0x0D11
468#define GL_INDEX_SHIFT 0x0D12
469#define GL_INDEX_OFFSET 0x0D13
470#define GL_RED_SCALE 0x0D14
471#define GL_RED_BIAS 0x0D15
472#define GL_GREEN_SCALE 0x0D18
473#define GL_GREEN_BIAS 0x0D19
474#define GL_BLUE_SCALE 0x0D1A
475#define GL_BLUE_BIAS 0x0D1B
476#define GL_ALPHA_SCALE 0x0D1C
477#define GL_ALPHA_BIAS 0x0D1D
478#define GL_DEPTH_SCALE 0x0D1E
479#define GL_DEPTH_BIAS 0x0D1F
480#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
481#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
482#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
483#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
484#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
485#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
486#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
487#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
488#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
489#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
490#define GL_PIXEL_MAP_S_TO_S 0x0C71
491#define GL_PIXEL_MAP_I_TO_I 0x0C70
492#define GL_PIXEL_MAP_I_TO_R 0x0C72
493#define GL_PIXEL_MAP_I_TO_G 0x0C73
494#define GL_PIXEL_MAP_I_TO_B 0x0C74
495#define GL_PIXEL_MAP_I_TO_A 0x0C75
496#define GL_PIXEL_MAP_R_TO_R 0x0C76
497#define GL_PIXEL_MAP_G_TO_G 0x0C77
498#define GL_PIXEL_MAP_B_TO_B 0x0C78
499#define GL_PIXEL_MAP_A_TO_A 0x0C79
500#define GL_PACK_ALIGNMENT 0x0D05
501#define GL_PACK_LSB_FIRST 0x0D01
502#define GL_PACK_ROW_LENGTH 0x0D02
503#define GL_PACK_SKIP_PIXELS 0x0D04
504#define GL_PACK_SKIP_ROWS 0x0D03
505#define GL_PACK_SWAP_BYTES 0x0D00
506#define GL_UNPACK_ALIGNMENT 0x0CF5
507#define GL_UNPACK_LSB_FIRST 0x0CF1
508#define GL_UNPACK_ROW_LENGTH 0x0CF2
509#define GL_UNPACK_SKIP_PIXELS 0x0CF4
510#define GL_UNPACK_SKIP_ROWS 0x0CF3
511#define GL_UNPACK_SWAP_BYTES 0x0CF0
512#define GL_ZOOM_X 0x0D16
513#define GL_ZOOM_Y 0x0D17
514
515/* Texture mapping */
516#define GL_TEXTURE_ENV 0x2300
517#define GL_TEXTURE_ENV_MODE 0x2200
518#define GL_TEXTURE_1D 0x0DE0
519#define GL_TEXTURE_2D 0x0DE1
520#define GL_TEXTURE_WRAP_S 0x2802
521#define GL_TEXTURE_WRAP_T 0x2803
522#define GL_TEXTURE_MAG_FILTER 0x2800
523#define GL_TEXTURE_MIN_FILTER 0x2801
524#define GL_TEXTURE_ENV_COLOR 0x2201
525#define GL_TEXTURE_GEN_S 0x0C60
526#define GL_TEXTURE_GEN_T 0x0C61
527#define GL_TEXTURE_GEN_MODE 0x2500
528#define GL_TEXTURE_BORDER_COLOR 0x1004
529#define GL_TEXTURE_WIDTH 0x1000
530#define GL_TEXTURE_HEIGHT 0x1001
531#define GL_TEXTURE_BORDER 0x1005
532#define GL_TEXTURE_COMPONENTS 0x1003
533#define GL_TEXTURE_RED_SIZE 0x805C
534#define GL_TEXTURE_GREEN_SIZE 0x805D
535#define GL_TEXTURE_BLUE_SIZE 0x805E
536#define GL_TEXTURE_ALPHA_SIZE 0x805F
537#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
538#define GL_TEXTURE_INTENSITY_SIZE 0x8061
539#define GL_NEAREST_MIPMAP_NEAREST 0x2702
540#define GL_NEAREST_MIPMAP_LINEAR 0x2703
541#define GL_LINEAR_MIPMAP_NEAREST 0x2704
542#define GL_LINEAR_MIPMAP_LINEAR 0x2705
543#define GL_OBJECT_LINEAR 0x2401
544#define GL_OBJECT_PLANE 0x2501
545#define GL_EYE_LINEAR 0x2400
546#define GL_EYE_PLANE 0x2502
547#define GL_SPHERE_MAP 0x2402
548#define GL_DECAL 0x2101
549#define GL_MODULATE 0x2100
550#define GL_NEAREST 0x2600
551#define GL_REPEAT 0x2900
552#define GL_CLAMP 0x2901
553#define GL_S 0x2000
554#define GL_T 0x2001
555#define GL_R 0x2002
556#define GL_Q 0x2003
557#define GL_TEXTURE_GEN_R 0x0C62
558#define GL_TEXTURE_GEN_Q 0x0C63
559
560/* GL 1.1 texturing */
561#define GL_PROXY_TEXTURE_1D 0x8063
562#define GL_PROXY_TEXTURE_2D 0x8064
563#define GL_TEXTURE_PRIORITY 0x8066
564#define GL_TEXTURE_RESIDENT 0x8067
565#define GL_TEXTURE_BINDING_1D 0x8068
566#define GL_TEXTURE_BINDING_2D 0x8069
567#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
568
569/* GL 1.2 texturing */
570#define GL_PACK_SKIP_IMAGES 0x806B
571#define GL_PACK_IMAGE_HEIGHT 0x806C
572#define GL_UNPACK_SKIP_IMAGES 0x806D
573#define GL_UNPACK_IMAGE_HEIGHT 0x806E
574#define GL_TEXTURE_3D 0x806F
575#define GL_PROXY_TEXTURE_3D 0x8070
576#define GL_TEXTURE_DEPTH 0x8071
577#define GL_TEXTURE_WRAP_R 0x8072
578#define GL_MAX_3D_TEXTURE_SIZE 0x8073
579#define GL_TEXTURE_BINDING_3D 0x806A
580
581/* Internal texture formats (GL 1.1) */
582#define GL_ALPHA4 0x803B
583#define GL_ALPHA8 0x803C
584#define GL_ALPHA12 0x803D
585#define GL_ALPHA16 0x803E
586#define GL_LUMINANCE4 0x803F
587#define GL_LUMINANCE8 0x8040
588#define GL_LUMINANCE12 0x8041
589#define GL_LUMINANCE16 0x8042
590#define GL_LUMINANCE4_ALPHA4 0x8043
591#define GL_LUMINANCE6_ALPHA2 0x8044
592#define GL_LUMINANCE8_ALPHA8 0x8045
593#define GL_LUMINANCE12_ALPHA4 0x8046
594#define GL_LUMINANCE12_ALPHA12 0x8047
595#define GL_LUMINANCE16_ALPHA16 0x8048
596#define GL_INTENSITY 0x8049
597#define GL_INTENSITY4 0x804A
598#define GL_INTENSITY8 0x804B
599#define GL_INTENSITY12 0x804C
600#define GL_INTENSITY16 0x804D
601#define GL_R3_G3_B2 0x2A10
602#define GL_RGB4 0x804F
603#define GL_RGB5 0x8050
604#define GL_RGB8 0x8051
605#define GL_RGB10 0x8052
606#define GL_RGB12 0x8053
607#define GL_RGB16 0x8054
608#define GL_RGBA2 0x8055
609#define GL_RGBA4 0x8056
610#define GL_RGB5_A1 0x8057
611#define GL_RGBA8 0x8058
612#define GL_RGB10_A2 0x8059
613#define GL_RGBA12 0x805A
614#define GL_RGBA16 0x805B
615
616/* Utility */
617#define GL_VENDOR 0x1F00
618#define GL_RENDERER 0x1F01
619#define GL_VERSION 0x1F02
620#define GL_EXTENSIONS 0x1F03
621
622/* Errors */
623#define GL_NO_ERROR 0x0
624#define GL_INVALID_VALUE 0x0501
625#define GL_INVALID_ENUM 0x0500
626#define GL_INVALID_OPERATION 0x0502
627#define GL_STACK_OVERFLOW 0x0503
628#define GL_STACK_UNDERFLOW 0x0504
629#define GL_OUT_OF_MEMORY 0x0505
630
631/* OpenGL 1.2 */
632#define GL_RESCALE_NORMAL 0x803A
633#define GL_CLAMP_TO_EDGE 0x812F
634#define GL_MAX_ELEMENTS_VERTICES 0x80E8
635#define GL_MAX_ELEMENTS_INDICES 0x80E9
636#define GL_BGR 0x80E0
637#define GL_BGRA 0x80E1
638#define GL_UNSIGNED_BYTE_3_3_2 0x8032
639#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
640#define GL_UNSIGNED_SHORT_5_6_5 0x8363
641#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
642#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
643#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
644#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
645#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
646#define GL_UNSIGNED_INT_8_8_8_8 0x8035
647#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
648#define GL_UNSIGNED_INT_10_10_10_2 0x8036
649#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
650#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
651#define GL_SINGLE_COLOR 0x81F9
652#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
653#define GL_TEXTURE_MIN_LOD 0x813A
654#define GL_TEXTURE_MAX_LOD 0x813B
655#define GL_TEXTURE_BASE_LEVEL 0x813C
656#define GL_TEXTURE_MAX_LEVEL 0x813D
657#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
658#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
659#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
660#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
661#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
662#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
663
664/*
665 * OpenGL 1.2 imaging subset
666 */
667/* GL_EXT_color_table */
668#define GL_COLOR_TABLE 0x80D0
669#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
670#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
671#define GL_PROXY_COLOR_TABLE 0x80D3
672#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
673#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
674#define GL_COLOR_TABLE_SCALE 0x80D6
675#define GL_COLOR_TABLE_BIAS 0x80D7
676#define GL_COLOR_TABLE_FORMAT 0x80D8
677#define GL_COLOR_TABLE_WIDTH 0x80D9
678#define GL_COLOR_TABLE_RED_SIZE 0x80DA
679#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
680#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
681#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
682#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
683#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
684/* GL_EXT_convolution and GL_HP_convolution_border_modes */
685#define GL_CONVOLUTION_1D 0x8010
686#define GL_CONVOLUTION_2D 0x8011
687#define GL_SEPARABLE_2D 0x8012
688#define GL_CONVOLUTION_BORDER_MODE 0x8013
689#define GL_CONVOLUTION_FILTER_SCALE 0x8014
690#define GL_CONVOLUTION_FILTER_BIAS 0x8015
691#define GL_REDUCE 0x8016
692#define GL_CONVOLUTION_FORMAT 0x8017
693#define GL_CONVOLUTION_WIDTH 0x8018
694#define GL_CONVOLUTION_HEIGHT 0x8019
695#define GL_MAX_CONVOLUTION_WIDTH 0x801A
696#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
697#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
698#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
699#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
700#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
701#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
702#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
703#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
704#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
705#define GL_CONSTANT_BORDER 0x8151
706#define GL_REPLICATE_BORDER 0x8153
707#define GL_CONVOLUTION_BORDER_COLOR 0x8154
708/* GL_SGI_color_matrix */
709#define GL_COLOR_MATRIX 0x80B1
710#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
711#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
712#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
713#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
714#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
715#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
716#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
717#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
718#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
719#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
720/* GL_EXT_histogram */
721#define GL_HISTOGRAM 0x8024
722#define GL_PROXY_HISTOGRAM 0x8025
723#define GL_HISTOGRAM_WIDTH 0x8026
724#define GL_HISTOGRAM_FORMAT 0x8027
725#define GL_HISTOGRAM_RED_SIZE 0x8028
726#define GL_HISTOGRAM_GREEN_SIZE 0x8029
727#define GL_HISTOGRAM_BLUE_SIZE 0x802A
728#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
729#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
730#define GL_HISTOGRAM_SINK 0x802D
731#define GL_MINMAX 0x802E
732#define GL_MINMAX_FORMAT 0x802F
733#define GL_MINMAX_SINK 0x8030
734#define GL_TABLE_TOO_LARGE 0x8031
735/* GL_EXT_blend_color, GL_EXT_blend_minmax */
736#define GL_BLEND_EQUATION 0x8009
737#define GL_MIN 0x8007
738#define GL_MAX 0x8008
739#define GL_FUNC_ADD 0x8006
740#define GL_FUNC_SUBTRACT 0x800A
741#define GL_FUNC_REVERSE_SUBTRACT 0x800B
742#define GL_BLEND_COLOR 0x8005
743
744/* glPush/PopAttrib bits */
745#define GL_CURRENT_BIT 0x00000001
746#define GL_POINT_BIT 0x00000002
747#define GL_LINE_BIT 0x00000004
748#define GL_POLYGON_BIT 0x00000008
749#define GL_POLYGON_STIPPLE_BIT 0x00000010
750#define GL_PIXEL_MODE_BIT 0x00000020
751#define GL_LIGHTING_BIT 0x00000040
752#define GL_FOG_BIT 0x00000080
753#define GL_DEPTH_BUFFER_BIT 0x00000100
754#define GL_ACCUM_BUFFER_BIT 0x00000200
755#define GL_STENCIL_BUFFER_BIT 0x00000400
756#define GL_VIEWPORT_BIT 0x00000800
757#define GL_TRANSFORM_BIT 0x00001000
758#define GL_ENABLE_BIT 0x00002000
759#define GL_COLOR_BUFFER_BIT 0x00004000
760#define GL_HINT_BIT 0x00008000
761#define GL_EVAL_BIT 0x00010000
762#define GL_LIST_BIT 0x00020000
763#define GL_TEXTURE_BIT 0x00040000
764#define GL_SCISSOR_BIT 0x00080000
765#define GL_ALL_ATTRIB_BITS 0x000FFFFF
766
767#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
768#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
769#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
770
771/*
772 * Miscellaneous
773 */
774
775void glClearIndex(GLfloat c);
776
777void glClearColor(GLclampf red,
778 GLclampf green,
779 GLclampf blue,
780 GLclampf alpha);
781
782void glClear(GLbitfield mask);
783
784void glIndexMask(GLuint mask);
785
786void glColorMask(GLboolean red, GLboolean green,
787 GLboolean blue, GLboolean alpha);
788
789void glAlphaFunc(GLenum func, GLclampf ref);
790
791void glBlendFunc(GLenum sfactor, GLenum dfactor);
792
793void glLogicOp(GLenum opcode);
794
795void glCullFace(GLenum mode);
796
797void glFrontFace(GLenum mode);
798
799void glPointSize(GLfloat size);
800
801void glLineWidth(GLfloat width);
802
803void glLineStipple(GLint factor, GLushort pattern);
804
805void glPolygonMode(GLenum face, GLenum mode);
806
807void glPolygonOffset(GLfloat factor, GLfloat units);
808
809void glPolygonStipple(const GLubyte* mask);
810
811void glGetPolygonStipple(GLubyte* mask);
812
813void glEdgeFlag(GLboolean flag);
814
815void glEdgeFlagv(const GLboolean* flag);
816
817void glScissor(GLint x, GLint y,
818 GLsizei width, GLsizei height);
819
820void glClipPlane(GLenum plane, const GLdouble* equation);
821
822void glGetClipPlane(GLenum plane, GLdouble* equation);
823
824void glDrawBuffer(GLenum mode);
825
826void glReadBuffer(GLenum mode);
827
828void glEnable(GLenum cap);
829
830void glDisable(GLenum cap);
831
832GLboolean glIsEnabled(GLenum cap);
833
834void glEnableClientState(GLenum cap); /* 1.1 */
835
836void glDisableClientState(GLenum cap); /* 1.1 */
837
838void glGetBooleanv(GLenum pname, GLboolean* params);
839
840void glGetDoublev(GLenum pname, GLdouble* params);
841
842void glGetFloatv(GLenum pname, GLfloat* params);
843
844void glGetIntegerv(GLenum pname, GLint* params);
845
846void glPushAttrib(GLbitfield mask);
847
848void glPopAttrib(void);
849
850void glPushClientAttrib(GLbitfield mask); /* 1.1 */
851
852void glPopClientAttrib(void); /* 1.1 */
853
854GLint glRenderMode(GLenum mode);
855
856GLenum glGetError(void);
857
858const GLubyte* glGetString(GLenum name);
859
860void glFinish(void);
861
862void glFlush(void);
863
864void glHint(GLenum target, GLenum mode);
865
866/*
867 * Depth Buffer
868 */
869
870void glClearDepth(GLclampd depth);
871
872void glDepthFunc(GLenum func);
873
874void glDepthMask(GLboolean flag);
875
876void glDepthRange(GLclampd near_val, GLclampd far_val);
877
878/*
879 * Accumulation Buffer
880 */
881
882void glClearAccum(GLfloat red, GLfloat green,
883 GLfloat blue, GLfloat alpha);
884
885void glAccum(GLenum op, GLfloat value);
886
887/*
888 * Transformation
889 */
890
891void glMatrixMode(GLenum mode);
892
893void glOrtho(GLdouble left, GLdouble right,
894 GLdouble bottom, GLdouble top,
895 GLdouble near_val, GLdouble far_val);
896
897void glFrustum(GLdouble left, GLdouble right,
898 GLdouble bottom, GLdouble top,
899 GLdouble near_val, GLdouble far_val);
900
901void glViewport(GLint x, GLint y,
902 GLsizei width, GLsizei height);
903
904void glPushMatrix(void);
905
906void glPopMatrix(void);
907
908void glLoadIdentity(void);
909
910void glLoadMatrixd(const GLdouble* m);
911void glLoadMatrixf(const GLfloat* m);
912
913void glMultMatrixd(const GLdouble* m);
914void glMultMatrixf(const GLfloat* m);
915
916void glRotated(GLdouble angle,
917 GLdouble x, GLdouble y, GLdouble z);
918void glRotatef(GLfloat angle,
919 GLfloat x, GLfloat y, GLfloat z);
920
921void glScaled(GLdouble x, GLdouble y, GLdouble z);
922void glScalef(GLfloat x, GLfloat y, GLfloat z);
923
924void glTranslated(GLdouble x, GLdouble y, GLdouble z);
925void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
926
927/*
928 * Display Lists
929 */
930
931GLboolean glIsList(GLuint list);
932
933void glDeleteLists(GLuint list, GLsizei range);
934
935GLuint glGenLists(GLsizei range);
936
937void glNewList(GLuint list, GLenum mode);
938
939void glEndList(void);
940
941void glCallList(GLuint list);
942
943void glCallLists(GLsizei n, GLenum type,
944 const GLvoid* lists);
945
946void glListBase(GLuint base);
947
948/*
949 * Drawing Functions
950 */
951
952void glBegin(GLenum mode);
953
954void glEnd(void);
955
956void glVertex2d(GLdouble x, GLdouble y);
957void glVertex2f(GLfloat x, GLfloat y);
958void glVertex2i(GLint x, GLint y);
959void glVertex2s(GLshort x, GLshort y);
960
961void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
962void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
963void glVertex3i(GLint x, GLint y, GLint z);
964void glVertex3s(GLshort x, GLshort y, GLshort z);
965
966void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
967void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
968void glVertex4i(GLint x, GLint y, GLint z, GLint w);
969void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
970
971void glVertex2dv(const GLdouble* v);
972void glVertex2fv(const GLfloat* v);
973void glVertex2iv(const GLint* v);
974void glVertex2sv(const GLshort* v);
975
976void glVertex3dv(const GLdouble* v);
977void glVertex3fv(const GLfloat* v);
978void glVertex3iv(const GLint* v);
979void glVertex3sv(const GLshort* v);
980
981void glVertex4dv(const GLdouble* v);
982void glVertex4fv(const GLfloat* v);
983void glVertex4iv(const GLint* v);
984void glVertex4sv(const GLshort* v);
985
986void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
987void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
988void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
989void glNormal3i(GLint nx, GLint ny, GLint nz);
990void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
991
992void glNormal3bv(const GLbyte* v);
993void glNormal3dv(const GLdouble* v);
994void glNormal3fv(const GLfloat* v);
995void glNormal3iv(const GLint* v);
996void glNormal3sv(const GLshort* v);
997
998void glIndexd(GLdouble c);
999void glIndexf(GLfloat c);
1000void glIndexi(GLint c);
1001void glIndexs(GLshort c);
1002void glIndexub(GLubyte c); /* 1.1 */
1003
1004void glIndexdv(const GLdouble* c);
1005void glIndexfv(const GLfloat* c);
1006void glIndexiv(const GLint* c);
1007void glIndexsv(const GLshort* c);
1008void glIndexubv(const GLubyte* c); /* 1.1 */
1009
1010void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
1011void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
1012void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
1013void glColor3i(GLint red, GLint green, GLint blue);
1014void glColor3s(GLshort red, GLshort green, GLshort blue);
1015void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
1016void glColor3ui(GLuint red, GLuint green, GLuint blue);
1017void glColor3us(GLushort red, GLushort green, GLushort blue);
1018
1019void glColor4b(GLbyte red, GLbyte green,
1020 GLbyte blue, GLbyte alpha);
1021void glColor4d(GLdouble red, GLdouble green,
1022 GLdouble blue, GLdouble alpha);
1023void glColor4f(GLfloat red, GLfloat green,
1024 GLfloat blue, GLfloat alpha);
1025void glColor4i(GLint red, GLint green,
1026 GLint blue, GLint alpha);
1027void glColor4s(GLshort red, GLshort green,
1028 GLshort blue, GLshort alpha);
1029void glColor4ub(GLubyte red, GLubyte green,
1030 GLubyte blue, GLubyte alpha);
1031void glColor4ui(GLuint red, GLuint green,
1032 GLuint blue, GLuint alpha);
1033void glColor4us(GLushort red, GLushort green,
1034 GLushort blue, GLushort alpha);
1035
1036void glColor3bv(const GLbyte* v);
1037void glColor3dv(const GLdouble* v);
1038void glColor3fv(const GLfloat* v);
1039void glColor3iv(const GLint* v);
1040void glColor3sv(const GLshort* v);
1041void glColor3ubv(const GLubyte* v);
1042void glColor3uiv(const GLuint* v);
1043void glColor3usv(const GLushort* v);
1044
1045void glColor4bv(const GLbyte* v);
1046void glColor4dv(const GLdouble* v);
1047void glColor4fv(const GLfloat* v);
1048void glColor4iv(const GLint* v);
1049void glColor4sv(const GLshort* v);
1050void glColor4ubv(const GLubyte* v);
1051void glColor4uiv(const GLuint* v);
1052void glColor4usv(const GLushort* v);
1053
1054void glTexCoord1d(GLdouble s);
1055void glTexCoord1f(GLfloat s);
1056void glTexCoord1i(GLint s);
1057void glTexCoord1s(GLshort s);
1058
1059void glTexCoord2d(GLdouble s, GLdouble t);
1060void glTexCoord2f(GLfloat s, GLfloat t);
1061void glTexCoord2i(GLint s, GLint t);
1062void glTexCoord2s(GLshort s, GLshort t);
1063
1064void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
1065void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
1066void glTexCoord3i(GLint s, GLint t, GLint r);
1067void glTexCoord3s(GLshort s, GLshort t, GLshort r);
1068
1069void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
1070void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1071void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
1072void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
1073
1074void glTexCoord1dv(const GLdouble* v);
1075void glTexCoord1fv(const GLfloat* v);
1076void glTexCoord1iv(const GLint* v);
1077void glTexCoord1sv(const GLshort* v);
1078
1079void glTexCoord2dv(const GLdouble* v);
1080void glTexCoord2fv(const GLfloat* v);
1081void glTexCoord2iv(const GLint* v);
1082void glTexCoord2sv(const GLshort* v);
1083
1084void glTexCoord3dv(const GLdouble* v);
1085void glTexCoord3fv(const GLfloat* v);
1086void glTexCoord3iv(const GLint* v);
1087void glTexCoord3sv(const GLshort* v);
1088
1089void glTexCoord4dv(const GLdouble* v);
1090void glTexCoord4fv(const GLfloat* v);
1091void glTexCoord4iv(const GLint* v);
1092void glTexCoord4sv(const GLshort* v);
1093
1094void glRasterPos2d(GLdouble x, GLdouble y);
1095void glRasterPos2f(GLfloat x, GLfloat y);
1096void glRasterPos2i(GLint x, GLint y);
1097void glRasterPos2s(GLshort x, GLshort y);
1098
1099void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
1100void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
1101void glRasterPos3i(GLint x, GLint y, GLint z);
1102void glRasterPos3s(GLshort x, GLshort y, GLshort z);
1103
1104void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1105void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1106void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
1107void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
1108
1109void glRasterPos2dv(const GLdouble* v);
1110void glRasterPos2fv(const GLfloat* v);
1111void glRasterPos2iv(const GLint* v);
1112void glRasterPos2sv(const GLshort* v);
1113
1114void glRasterPos3dv(const GLdouble* v);
1115void glRasterPos3fv(const GLfloat* v);
1116void glRasterPos3iv(const GLint* v);
1117void glRasterPos3sv(const GLshort* v);
1118
1119void glRasterPos4dv(const GLdouble* v);
1120void glRasterPos4fv(const GLfloat* v);
1121void glRasterPos4iv(const GLint* v);
1122void glRasterPos4sv(const GLshort* v);
1123
1124void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
1125void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
1126void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
1127void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
1128
1129void glRectdv(const GLdouble* v1, const GLdouble* v2);
1130void glRectfv(const GLfloat* v1, const GLfloat* v2);
1131void glRectiv(const GLint* v1, const GLint* v2);
1132void glRectsv(const GLshort* v1, const GLshort* v2);
1133
1134/*
1135 * Vertex Arrays (1.1)
1136 */
1137
1138void glVertexPointer(GLint size, GLenum type,
1139 GLsizei stride, const GLvoid* ptr);
1140
1141void glNormalPointer(GLenum type, GLsizei stride,
1142 const GLvoid* ptr);
1143
1144void glColorPointer(GLint size, GLenum type,
1145 GLsizei stride, const GLvoid* ptr);
1146
1147void glIndexPointer(GLenum type, GLsizei stride,
1148 const GLvoid* ptr);
1149
1150void glTexCoordPointer(GLint size, GLenum type,
1151 GLsizei stride, const GLvoid* ptr);
1152
1153void glEdgeFlagPointer(GLsizei stride, const GLvoid* ptr);
1154
1155void glGetPointerv(GLenum pname, void** params);
1156
1157void glArrayElement(GLint i);
1158
1159void glDrawArrays(GLenum mode, GLint first, GLsizei count);
1160
1161void glDrawElements(GLenum mode, GLsizei count,
1162 GLenum type, const GLvoid* indices);
1163
1164void glInterleavedArrays(GLenum format, GLsizei stride,
1165 const GLvoid* pointer);
1166
1167/*
1168 * Lighting
1169 */
1170
1171void glShadeModel(GLenum mode);
1172
1173void glLightf(GLenum light, GLenum pname, GLfloat param);
1174void glLighti(GLenum light, GLenum pname, GLint param);
1175void glLightfv(GLenum light, GLenum pname,
1176 const GLfloat* params);
1177void glLightiv(GLenum light, GLenum pname,
1178 const GLint* params);
1179
1180void glGetLightfv(GLenum light, GLenum pname,
1181 GLfloat* params);
1182void glGetLightiv(GLenum light, GLenum pname,
1183 GLint* params);
1184
1185void glLightModelf(GLenum pname, GLfloat param);
1186void glLightModeli(GLenum pname, GLint param);
1187void glLightModelfv(GLenum pname, const GLfloat* params);
1188void glLightModeliv(GLenum pname, const GLint* params);
1189
1190void glMaterialf(GLenum face, GLenum pname, GLfloat param);
1191void glMateriali(GLenum face, GLenum pname, GLint param);
1192void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params);
1193void glMaterialiv(GLenum face, GLenum pname, const GLint* params);
1194
1195void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params);
1196void glGetMaterialiv(GLenum face, GLenum pname, GLint* params);
1197
1198void glColorMaterial(GLenum face, GLenum mode);
1199
1200/*
1201 * Raster functions
1202 */
1203
1204void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
1205
1206void glPixelStoref(GLenum pname, GLfloat param);
1207void glPixelStorei(GLenum pname, GLint param);
1208
1209void glPixelTransferf(GLenum pname, GLfloat param);
1210void glPixelTransferi(GLenum pname, GLint param);
1211
1212void glPixelMapfv(GLenum map, GLint mapsize,
1213 const GLfloat* values);
1214void glPixelMapuiv(GLenum map, GLint mapsize,
1215 const GLuint* values);
1216void glPixelMapusv(GLenum map, GLint mapsize,
1217 const GLushort* values);
1218
1219void glGetPixelMapfv(GLenum map, GLfloat* values);
1220void glGetPixelMapuiv(GLenum map, GLuint* values);
1221void glGetPixelMapusv(GLenum map, GLushort* values);
1222
1223void glBitmap(GLsizei width, GLsizei height,
1224 GLfloat xorig, GLfloat yorig,
1225 GLfloat xmove, GLfloat ymove,
1226 const GLubyte* bitmap);
1227
1228void glReadPixels(GLint x, GLint y,
1229 GLsizei width, GLsizei height,
1230 GLenum format, GLenum type,
1231 GLvoid* pixels);
1232
1233void glDrawPixels(GLsizei width, GLsizei height,
1234 GLenum format, GLenum type,
1235 const GLvoid* pixels);
1236
1237void glCopyPixels(GLint x, GLint y,
1238 GLsizei width, GLsizei height,
1239 GLenum type);
1240
1241/*
1242 * Stenciling
1243 */
1244
1245void glStencilFunc(GLenum func, GLint ref, GLuint mask);
1246
1247void glStencilMask(GLuint mask);
1248
1249void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
1250
1251void glClearStencil(GLint s);
1252
1253/*
1254 * Texture mapping
1255 */
1256
1257void glTexGend(GLenum coord, GLenum pname, GLdouble param);
1258void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
1259void glTexGeni(GLenum coord, GLenum pname, GLint param);
1260
1261void glTexGendv(GLenum coord, GLenum pname, const GLdouble* params);
1262void glTexGenfv(GLenum coord, GLenum pname, const GLfloat* params);
1263void glTexGeniv(GLenum coord, GLenum pname, const GLint* params);
1264
1265void glGetTexGendv(GLenum coord, GLenum pname, GLdouble* params);
1266void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat* params);
1267void glGetTexGeniv(GLenum coord, GLenum pname, GLint* params);
1268
1269void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
1270void glTexEnvi(GLenum target, GLenum pname, GLint param);
1271
1272void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params);
1273void glTexEnviv(GLenum target, GLenum pname, const GLint* params);
1274
1275void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat* params);
1276void glGetTexEnviv(GLenum target, GLenum pname, GLint* params);
1277
1278void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
1279void glTexParameteri(GLenum target, GLenum pname, GLint param);
1280
1281void glTexParameterfv(GLenum target, GLenum pname,
1282 const GLfloat* params);
1283void glTexParameteriv(GLenum target, GLenum pname,
1284 const GLint* params);
1285
1286void glGetTexParameterfv(GLenum target,
1287 GLenum pname, GLfloat* params);
1288void glGetTexParameteriv(GLenum target,
1289 GLenum pname, GLint* params);
1290
1291void glGetTexLevelParameterfv(GLenum target, GLint level,
1292 GLenum pname, GLfloat* params);
1293void glGetTexLevelParameteriv(GLenum target, GLint level,
1294 GLenum pname, GLint* params);
1295
1296void glTexImage1D(GLenum target, GLint level,
1297 GLint internalFormat,
1298 GLsizei width, GLint border,
1299 GLenum format, GLenum type,
1300 const GLvoid* pixels);
1301
1302void glTexImage2D(GLenum target, GLint level,
1303 GLint internalFormat,
1304 GLsizei width, GLsizei height,
1305 GLint border, GLenum format, GLenum type,
1306 const GLvoid* pixels);
1307
1308void glGetTexImage(GLenum target, GLint level,
1309 GLenum format, GLenum type,
1310 GLvoid* pixels);
1311
1312/* 1.1 functions */
1313
1314void glGenTextures(GLsizei n, GLuint* textures);
1315
1316void glDeleteTextures(GLsizei n, const GLuint* textures);
1317
1318void glBindTexture(GLenum target, GLuint texture);
1319
1320void glPrioritizeTextures(GLsizei n,
1321 const GLuint* textures,
1322 const GLclampf* priorities);
1323
1324GLboolean glAreTexturesResident(GLsizei n,
1325 const GLuint* textures,
1326 GLboolean* residences);
1327
1328GLboolean glIsTexture(GLuint texture);
1329
1330void glTexSubImage1D(GLenum target, GLint level,
1331 GLint xoffset,
1332 GLsizei width, GLenum format,
1333 GLenum type, const GLvoid* pixels);
1334
1335void glTexSubImage2D(GLenum target, GLint level,
1336 GLint xoffset, GLint yoffset,
1337 GLsizei width, GLsizei height,
1338 GLenum format, GLenum type,
1339 const GLvoid* pixels);
1340
1341void glCopyTexImage1D(GLenum target, GLint level,
1342 GLenum internalformat,
1343 GLint x, GLint y,
1344 GLsizei width, GLint border);
1345
1346void glCopyTexImage2D(GLenum target, GLint level,
1347 GLenum internalformat,
1348 GLint x, GLint y,
1349 GLsizei width, GLsizei height,
1350 GLint border);
1351
1352void glCopyTexSubImage1D(GLenum target, GLint level,
1353 GLint xoffset, GLint x, GLint y,
1354 GLsizei width);
1355
1356void glCopyTexSubImage2D(GLenum target, GLint level,
1357 GLint xoffset, GLint yoffset,
1358 GLint x, GLint y,
1359 GLsizei width, GLsizei height);
1360
1361/*
1362 * Evaluators
1363 */
1364
1365void glMap1d(GLenum target, GLdouble u1, GLdouble u2,
1366 GLint stride,
1367 GLint order, const GLdouble* points);
1368void glMap1f(GLenum target, GLfloat u1, GLfloat u2,
1369 GLint stride,
1370 GLint order, const GLfloat* points);
1371
1372void glMap2d(GLenum target,
1373 GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
1374 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
1375 const GLdouble* points);
1376void glMap2f(GLenum target,
1377 GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
1378 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
1379 const GLfloat* points);
1380
1381void glGetMapdv(GLenum target, GLenum query, GLdouble* v);
1382void glGetMapfv(GLenum target, GLenum query, GLfloat* v);
1383void glGetMapiv(GLenum target, GLenum query, GLint* v);
1384
1385void glEvalCoord1d(GLdouble u);
1386void glEvalCoord1f(GLfloat u);
1387
1388void glEvalCoord1dv(const GLdouble* u);
1389void glEvalCoord1fv(const GLfloat* u);
1390
1391void glEvalCoord2d(GLdouble u, GLdouble v);
1392void glEvalCoord2f(GLfloat u, GLfloat v);
1393
1394void glEvalCoord2dv(const GLdouble* u);
1395void glEvalCoord2fv(const GLfloat* u);
1396
1397void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
1398void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
1399
1400void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2,
1401 GLint vn, GLdouble v1, GLdouble v2);
1402void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2,
1403 GLint vn, GLfloat v1, GLfloat v2);
1404
1405void glEvalPoint1(GLint i);
1406
1407void glEvalPoint2(GLint i, GLint j);
1408
1409void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
1410
1411void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
1412
1413/*
1414 * Fog
1415 */
1416
1417void glFogf(GLenum pname, GLfloat param);
1418
1419void glFogi(GLenum pname, GLint param);
1420
1421void glFogfv(GLenum pname, const GLfloat* params);
1422
1423void glFogiv(GLenum pname, const GLint* params);
1424
1425/*
1426 * Selection and Feedback
1427 */
1428
1429void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat* buffer);
1430
1431void glPassThrough(GLfloat token);
1432
1433void glSelectBuffer(GLsizei size, GLuint* buffer);
1434
1435void glInitNames(void);
1436
1437void glLoadName(GLuint name);
1438
1439void glPushName(GLuint name);
1440
1441void glPopName(void);
1442
1443/* 1.2 functions */
1444void glDrawRangeElements(GLenum mode, GLuint start,
1445 GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
1446
1447void glTexImage3D(GLenum target, GLint level,
1448 GLint internalFormat,
1449 GLsizei width, GLsizei height,
1450 GLsizei depth, GLint border,
1451 GLenum format, GLenum type,
1452 const GLvoid* pixels);
1453
1454void glTexSubImage3D(GLenum target, GLint level,
1455 GLint xoffset, GLint yoffset,
1456 GLint zoffset, GLsizei width,
1457 GLsizei height, GLsizei depth,
1458 GLenum format,
1459 GLenum type, const GLvoid* pixels);
1460
1461void glCopyTexSubImage3D(GLenum target, GLint level,
1462 GLint xoffset, GLint yoffset,
1463 GLint zoffset, GLint x,
1464 GLint y, GLsizei width,
1465 GLsizei height);
1466
1467/* 1.2 imaging extension functions */
1468
1469void glColorTable(GLenum target, GLenum internalformat,
1470 GLsizei width, GLenum format,
1471 GLenum type, const GLvoid* table);
1472
1473void glColorSubTable(GLenum target,
1474 GLsizei start, GLsizei count,
1475 GLenum format, GLenum type,
1476 const GLvoid* data);
1477
1478void glColorTableParameteriv(GLenum target, GLenum pname,
1479 const GLint* params);
1480
1481void glColorTableParameterfv(GLenum target, GLenum pname,
1482 const GLfloat* params);
1483
1484void glCopyColorSubTable(GLenum target, GLsizei start,
1485 GLint x, GLint y, GLsizei width);
1486
1487void glCopyColorTable(GLenum target, GLenum internalformat,
1488 GLint x, GLint y, GLsizei width);
1489
1490void glGetColorTable(GLenum target, GLenum format,
1491 GLenum type, GLvoid* table);
1492
1493void glGetColorTableParameterfv(GLenum target, GLenum pname,
1494 GLfloat* params);
1495
1496void glGetColorTableParameteriv(GLenum target, GLenum pname,
1497 GLint* params);
1498
1499void glBlendEquation(GLenum mode);
1500
1501void glBlendColor(GLclampf red, GLclampf green,
1502 GLclampf blue, GLclampf alpha);
1503
1504void glHistogram(GLenum target, GLsizei width,
1505 GLenum internalformat, GLboolean sink);
1506
1507void glResetHistogram(GLenum target);
1508
1509void glGetHistogram(GLenum target, GLboolean reset,
1510 GLenum format, GLenum type,
1511 GLvoid* values);
1512
1513void glGetHistogramParameterfv(GLenum target, GLenum pname,
1514 GLfloat* params);
1515
1516void glGetHistogramParameteriv(GLenum target, GLenum pname,
1517 GLint* params);
1518
1519void glMinmax(GLenum target, GLenum internalformat,
1520 GLboolean sink);
1521
1522void glResetMinmax(GLenum target);
1523
1524void glGetMinmax(GLenum target, GLboolean reset,
1525 GLenum format, GLenum types,
1526 GLvoid* values);
1527
1528void glGetMinmaxParameterfv(GLenum target, GLenum pname,
1529 GLfloat* params);
1530
1531void glGetMinmaxParameteriv(GLenum target, GLenum pname,
1532 GLint* params);
1533
1534void glConvolutionFilter1D(GLenum target,
1535 GLenum internalformat, GLsizei width, GLenum format, GLenum type,
1536 const GLvoid* image);
1537
1538void glConvolutionFilter2D(GLenum target,
1539 GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1540 GLenum type, const GLvoid* image);
1541
1542void glConvolutionParameterf(GLenum target, GLenum pname,
1543 GLfloat params);
1544
1545void glConvolutionParameterfv(GLenum target, GLenum pname,
1546 const GLfloat* params);
1547
1548void glConvolutionParameteri(GLenum target, GLenum pname,
1549 GLint params);
1550
1551void glConvolutionParameteriv(GLenum target, GLenum pname,
1552 const GLint* params);
1553
1554void glCopyConvolutionFilter1D(GLenum target,
1555 GLenum internalformat, GLint x, GLint y, GLsizei width);
1556
1557void glCopyConvolutionFilter2D(GLenum target,
1558 GLenum internalformat, GLint x, GLint y, GLsizei width,
1559 GLsizei height);
1560
1561void glGetConvolutionFilter(GLenum target, GLenum format,
1562 GLenum type, GLvoid* image);
1563
1564void glGetConvolutionParameterfv(GLenum target, GLenum pname,
1565 GLfloat* params);
1566
1567void glGetConvolutionParameteriv(GLenum target, GLenum pname,
1568 GLint* params);
1569
1570void glSeparableFilter2D(GLenum target,
1571 GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1572 GLenum type, const GLvoid* row, const GLvoid* column);
1573
1574void glGetSeparableFilter(GLenum target, GLenum format,
1575 GLenum type, GLvoid* row, GLvoid* column, GLvoid* span);
1576
1577/*
1578 * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
1579 */
1580#ifndef GL_ARB_multitexture
1581#define GL_ARB_multitexture 1
1582
1583#define GL_TEXTURE0_ARB 0x84C0
1584#define GL_TEXTURE1_ARB 0x84C1
1585#define GL_TEXTURE2_ARB 0x84C2
1586#define GL_TEXTURE3_ARB 0x84C3
1587#define GL_TEXTURE4_ARB 0x84C4
1588#define GL_TEXTURE5_ARB 0x84C5
1589#define GL_TEXTURE6_ARB 0x84C6
1590#define GL_TEXTURE7_ARB 0x84C7
1591#define GL_TEXTURE8_ARB 0x84C8
1592#define GL_TEXTURE9_ARB 0x84C9
1593#define GL_TEXTURE10_ARB 0x84CA
1594#define GL_TEXTURE11_ARB 0x84CB
1595#define GL_TEXTURE12_ARB 0x84CC
1596#define GL_TEXTURE13_ARB 0x84CD
1597#define GL_TEXTURE14_ARB 0x84CE
1598#define GL_TEXTURE15_ARB 0x84CF
1599#define GL_TEXTURE16_ARB 0x84D0
1600#define GL_TEXTURE17_ARB 0x84D1
1601#define GL_TEXTURE18_ARB 0x84D2
1602#define GL_TEXTURE19_ARB 0x84D3
1603#define GL_TEXTURE20_ARB 0x84D4
1604#define GL_TEXTURE21_ARB 0x84D5
1605#define GL_TEXTURE22_ARB 0x84D6
1606#define GL_TEXTURE23_ARB 0x84D7
1607#define GL_TEXTURE24_ARB 0x84D8
1608#define GL_TEXTURE25_ARB 0x84D9
1609#define GL_TEXTURE26_ARB 0x84DA
1610#define GL_TEXTURE27_ARB 0x84DB
1611#define GL_TEXTURE28_ARB 0x84DC
1612#define GL_TEXTURE29_ARB 0x84DD
1613#define GL_TEXTURE30_ARB 0x84DE
1614#define GL_TEXTURE31_ARB 0x84DF
1615#define GL_ACTIVE_TEXTURE_ARB 0x84E0
1616#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1617#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1618
1619void glActiveTextureARB(GLenum texture);
1620void glClientActiveTextureARB(GLenum texture);
1621void glMultiTexCoord1dARB(GLenum target, GLdouble s);
1622void glMultiTexCoord1dvARB(GLenum target, const GLdouble* v);
1623void glMultiTexCoord1fARB(GLenum target, GLfloat s);
1624void glMultiTexCoord1fvARB(GLenum target, const GLfloat* v);
1625void glMultiTexCoord1iARB(GLenum target, GLint s);
1626void glMultiTexCoord1ivARB(GLenum target, const GLint* v);
1627void glMultiTexCoord1sARB(GLenum target, GLshort s);
1628void glMultiTexCoord1svARB(GLenum target, const GLshort* v);
1629void glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
1630void glMultiTexCoord2dvARB(GLenum target, const GLdouble* v);
1631void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
1632void glMultiTexCoord2fvARB(GLenum target, const GLfloat* v);
1633void glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
1634void glMultiTexCoord2ivARB(GLenum target, const GLint* v);
1635void glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
1636void glMultiTexCoord2svARB(GLenum target, const GLshort* v);
1637void glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
1638void glMultiTexCoord3dvARB(GLenum target, const GLdouble* v);
1639void glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
1640void glMultiTexCoord3fvARB(GLenum target, const GLfloat* v);
1641void glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
1642void glMultiTexCoord3ivARB(GLenum target, const GLint* v);
1643void glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
1644void glMultiTexCoord3svARB(GLenum target, const GLshort* v);
1645void glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
1646void glMultiTexCoord4dvARB(GLenum target, const GLdouble* v);
1647void glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1648void glMultiTexCoord4fvARB(GLenum target, const GLfloat* v);
1649void glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
1650void glMultiTexCoord4ivARB(GLenum target, const GLint* v);
1651void glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
1652void glMultiTexCoord4svARB(GLenum target, const GLshort* v);
1653
1654#endif /* GL_ARB_multitexture */
1655
1656/*
1657 * 2. GL_EXT_blend_color
1658 */
1659#ifndef GL_EXT_blend_color
1660#define GL_EXT_blend_color 1
1661
1662#define GL_CONSTANT_COLOR_EXT 0x8001
1663#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
1664#define GL_CONSTANT_ALPHA_EXT 0x8003
1665#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
1666#define GL_BLEND_COLOR_EXT 0x8005
1667#endif /* GL_EXT_blend_color */
1668
1669#ifdef __cplusplus
1670}
1671#endif
1672
1673#endif /* ps2gl_gl_h */
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
Definition gmanager.cpp:118
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
Definition gmanager.cpp:80
void glArrayElement(GLint i)
Definition gmanager.cpp:204
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
Definition gmanager.cpp:104
void glFlush(void)
Definition gmanager.cpp:214
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
Definition gmanager.cpp:194
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
Definition gmanager.cpp:184
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
Definition gmanager.cpp:143
void glDrawArrays(GLenum mode, GLint first, GLsizei count)
Definition gmanager.cpp:173