11#include "libsnd2_internal.h"
13void _SsSndNextSep(s16 sep_no, s16 seq_no)
17 score_struct = &_ss_score[sep_no][seq_no];
18 score_struct->m_l_count = 1;
19 score_struct->m_unk21 = 0;
20 score_struct->m_flags &= ~0x100u;
21 score_struct->m_flags &= ~8u;
22 score_struct->m_flags &= ~2u;
23 score_struct->m_flags &= ~4u;
24 score_struct->m_flags &= ~0x200u;
25 score_struct->m_play_mode = SSPLAY_PLAY;
26 score_struct->m_seq_ptr = score_struct->m_unk04;
27 score_struct->m_flags |= 1u;