11#include "libsnd2_internal.h"
13void SsSetNext(s16 sep_no1, s16 seq_no1, s16 sep_no2, s16 seq_no2)
18 score_struct_1 = &_ss_score[sep_no1][seq_no1];
19 score_struct_1->m_next_seq = seq_no2;
20 score_struct_1->m_next_sep = sep_no2;
21 score_struct_2 = &_ss_score[sep_no2][seq_no2];
22 score_struct_2->m_flags |= 0x100u;
23 score_struct_2->m_play_mode = SSPLAY_PAUSE;
26void SsSeqSetNext(s16 sep_no1, s16 sep_no2)
31 score_struct_1 = &_ss_score[sep_no1][0];
32 score_struct_1->m_next_sep = sep_no2;
33 score_struct_1->m_next_seq = 0;
34 score_struct_2 = &_ss_score[sep_no2][0];
35 score_struct_2->m_flags |= 0x100u;
36 score_struct_2->m_play_mode = SSPLAY_PAUSE;