11#include "libsnd2_internal.h"
13void SsSetRVol(s16 voll, s16 volr)
17 reverb_attr.mask = SPU_REV_DEPTHL | SPU_REV_DEPTHR;
18 reverb_attr.depth.left = (s16)(0x7FFF * voll) / 127;
19 reverb_attr.depth.right = (s16)(0x7FFF * volr) / 127;
20 SpuSetReverbDepth(&reverb_attr);