PS2GL
OpenGL*-like API for the PS2
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static const int | NumLights = 1 |
static const int | TexEnabled = NumLights * 2 |
static const int | LightingEnabled = TexEnabled * 2 |
static const int | SpecularEnabled = LightingEnabled * 2 |
static const int | PerVtxMaterial = SpecularEnabled * 2 |
static const int | CullFaceEnabled = PerVtxMaterial * 2 |
static const int | Prim = CullFaceEnabled * 2 |
static const int | ArrayAccessType = Prim * 2 |
static const int | ClippingEnabled = ArrayAccessType * 2 |
Flags to indicate that state has changed. Note that these flags do not indicate the value of a property, e.g., setting the TexEnabled flag does not mean that texturing is enabled, only that the value has changed.
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Definition at line 49 of file glcontext.h.
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Definition at line 50 of file glcontext.h.
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Definition at line 51 of file glcontext.h.
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Definition at line 52 of file glcontext.h.
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Definition at line 53 of file glcontext.h.
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Definition at line 54 of file glcontext.h.
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Definition at line 55 of file glcontext.h.
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Definition at line 56 of file glcontext.h.
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Definition at line 57 of file glcontext.h.