PS2SDK
PS2 Homebrew Libraries
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Go to the source code of this file.
Functions | |
const u32 ClearEffectData[256] | __attribute__ ((aligned(16))) |
u32 | GetEEA (s32 core) |
void | SetESA (s32 core, u32 value) |
void | SetEffectRegister (volatile u16 *reg, u32 val) |
void | SetEffectData (u16 *mode_data, u32 core) |
int | sceSdSetEffectAttr (int core, sceSdEffectAttr *attr) |
void | sceSdGetEffectAttr (int core, sceSdEffectAttr *attr) |
int | sceSdClearEffectWorkArea (int core, int chan, int effect_type) |
Variables | |
u32 | VoiceTransIoMode [2] |
sceSdTransIntrHandler | TransIntrHandlers [2] |
SdIntrCallback | TransIntrCallbacks [2] |
sceSdEffectAttr | EffectAttr [2] |
u32 | EffectAddr [2] |
u16 | EffectSizes [10] = { 0x1, 0x26C, 0x1F4, 0x484, 0x6FE, 0xADE, 0xF6C, 0x1804, 0x1804, 0x3C0 } |
u32 | EffectParams [160] |
Part of the IOP Sound Driver
Definition in file effect.c.
int sceSdSetEffectAttr | ( | int | core, |
sceSdEffectAttr * | attr | ||
) |
void sceSdGetEffectAttr | ( | int | core, |
sceSdEffectAttr * | attr | ||
) |
int sceSdClearEffectWorkArea | ( | int | core, |
int | chan, | ||
int | effect_type | ||
) |
sceSdEffectAttr EffectAttr[2] |
u16 EffectSizes[10] = { 0x1, 0x26C, 0x1F4, 0x484, 0x6FE, 0xADE, 0xF6C, 0x1804, 0x1804, 0x3C0 } |