|
PS2SDK
PS2 Homebrew Libraries
|
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Macros | |
| #define | GRAPH_VRAM_MAX_WORDS 1048576 |
| #define | GRAPH_ALIGN_PAGE 2048 |
| #define | GRAPH_ALIGN_BLOCK 64 |
Functions | |
| int | graph_vram_allocate (int width, int height, int psm, int alignment) |
| void | graph_vram_free (int address) |
| void | graph_vram_clear (void) |
| int | graph_vram_size (int width, int height, int psm, int alignment) |
Graph library VRAM
Definition in file graph_vram.h.
| #define GRAPH_VRAM_MAX_WORDS 1048576 |
Each word is 1 32-bit pixel
Definition at line 10 of file graph_vram.h.
| #define GRAPH_ALIGN_PAGE 2048 |
Frame Buffer and Z Buffer
Definition at line 13 of file graph_vram.h.
| #define GRAPH_ALIGN_BLOCK 64 |
Texture Buffer and CLUT Buffer
Definition at line 16 of file graph_vram.h.
| int graph_vram_allocate | ( | int | width, |
| int | height, | ||
| int | psm, | ||
| int | alignment | ||
| ) |
Allocates vram and returns vram base pointer
Definition at line 7 of file graph_vram.c.
| void graph_vram_free | ( | int | address | ) |
Frees in FIFO order...
Definition at line 33 of file graph_vram.c.
| void graph_vram_clear | ( | void | ) |
Clears the vram status
Definition at line 40 of file graph_vram.c.
| int graph_vram_size | ( | int | width, |
| int | height, | ||
| int | psm, | ||
| int | alignment | ||
| ) |
Calculate the size in vram of a texture or buffer
Definition at line 47 of file graph_vram.c.