PS2SDK
PS2 Homebrew Libraries
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Macros | |
#define | GS_PSM_32 0x00 |
#define | GS_PSM_24 0x01 |
#define | GS_PSM_16 0x02 |
#define | GS_PSM_16S 0x0A |
#define | GS_PSM_PS24 0x12 |
#define | GS_PSM_8 0x13 |
#define | GS_PSM_4 0x14 |
#define | GS_PSM_8H 0x1B |
#define | GS_PSM_4HL 0x24 |
#define | GS_PSM_4HH 0x2C |
#define | GS_PSMZ_32 0x30 |
#define | GS_PSMZ_24 0x31 |
#define | GS_PSMZ_16 0x32 |
#define | GS_PSMZ_16S 0x3A |
#define | GS_ZBUF_32 0x00 |
#define | GS_ZBUF_24 0x01 |
#define | GS_ZBUF_16 0x02 |
#define | GS_ZBUF_16S 0x0A |
GS Pixel-Storage Methods
Definition in file gs_psm.h.
#define GS_PSM_32 0x00 |
32 bits per pixel.
Definition at line 11 of file gs_psm.h.
Referenced by draw_texture_transfer(), and graph_vram_size().
#define GS_PSM_24 0x01 |
24 bits per pixel.
Definition at line 13 of file gs_psm.h.
Referenced by draw_texture_transfer(), and graph_vram_size().
#define GS_PSM_16 0x02 |
16 bits per pixel.
Definition at line 15 of file gs_psm.h.
Referenced by draw_setup_environment(), draw_texture_transfer(), and graph_vram_size().
#define GS_PSM_16S 0x0A |
16 bits per pixel.
Definition at line 17 of file gs_psm.h.
Referenced by draw_setup_environment(), draw_texture_transfer(), and graph_vram_size().
#define GS_PSM_8 0x13 |
8 bits per pixel, palettized.
Definition at line 21 of file gs_psm.h.
Referenced by draw_texture_transfer(), and graph_vram_size().
#define GS_PSM_4 0x14 |
4 bits per pixel, palettized.
Definition at line 23 of file gs_psm.h.
Referenced by draw_texture_transfer(), and graph_vram_size().
#define GS_PSM_8H 0x1B |
8 bits per pixel, 24 to 32
Definition at line 25 of file gs_psm.h.
Referenced by draw_texture_transfer(), and graph_vram_size().
#define GS_PSM_4HL 0x24 |
4 bits per pixel, 28 to 32
Definition at line 27 of file gs_psm.h.
Referenced by draw_texture_transfer(), and graph_vram_size().
#define GS_PSM_4HH 0x2C |
4 bits per pixel, 24 to 27
Definition at line 29 of file gs_psm.h.
Referenced by draw_texture_transfer(), and graph_vram_size().
#define GS_PSMZ_32 0x30 |
32 bits per pixel.
Definition at line 31 of file gs_psm.h.
Referenced by draw_texture_transfer(), and graph_vram_size().
#define GS_PSMZ_24 0x31 |
24 bits per pixel.
Definition at line 33 of file gs_psm.h.
Referenced by draw_texture_transfer(), and graph_vram_size().
#define GS_PSMZ_16 0x32 |
16 bits per pixel.
Definition at line 35 of file gs_psm.h.
Referenced by draw_texture_transfer(), and graph_vram_size().
#define GS_PSMZ_16S 0x3A |
16 bits per pixel.
Definition at line 37 of file gs_psm.h.
Referenced by draw_texture_transfer(), and graph_vram_size().